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Nintendo Now Balances Making “Unique Products” With “Ease Of Software Development” For Their 3rd-Party Partners [Video]

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That bitter lesson finally learned from the Wii U, after being punished for it since the Nintendo 64.

Nintendo seems to have cracked the code that has eluded them for so long in getting third parties to make games for them.

In the Q&A for the latest Nintendo quarterly financials meeting, Nintendo’s Senior Executive Office Ko Shiota fielded a question from a shareholder about the way the company makes game consoles. Nintendo is known for making unique hardware. But sometimes, to paraphrase the shareholder, the hardware can be ‘too unique,’ to the point that it creates challenges for developers making games.

As I’m quite certain, many of you reading this are already thinking of the Wii U in this scenario. Indeed, most third-party developers were not interested or found no good application for the second screen on the Wii U Gamepad. While some developers created true gems with it, such as Affordable Space Adventures and

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