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New Spatial SDK Reflects Meta’s Push to Bring ‘Spatial Computing’ to Quest [Video]

Quest headsets have long been great for playing immersive games, but not so great for the kind of basic ‘desktop productivity’ that Apple’s Vision Pro excels at. Now Meta is hoping to bring more ‘spatial computing’ into the fold with the Meta Spatial SDK, which aims to make it easier for Android developers to port and enhance their apps for Quest’s Horizon OS.

It’s been nearly two decades since the launch of the iPhone. Since then, a massive body of mobile app design and best practices has been formulated, resulting in millions of mobile applications available today from the comfort of our phones.

That’s been supported by heaps of tools that developers rely on to build, iterate, deploy, and update those apps—all made for developing flatscreen apps.

But when it comes to Quest, which runs Horizon OS, the vast majority of applications are built using Unity, a comparatively resource-intensive game …

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